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Contents HistoryThe G Generation series technically began in 1996, when Bandai released a series of six games for Nintendo's Super Famicon console, each focusing on a particular era from the Gundam multiverse. A Generation focused on the, B Generation focused on the, and so forth up to F Generation, which covered the plot of. Instead of continuing the obvious progression and making a G Generation game themed about, Bandai held on to the title.
Since 'G' was often used as an abbreviation for 'Gundam', it was decided that G Generation would encompass a wider scope. When it was finally released in 1998 for the Sony PlayStation, G Generation covered the plot for through and featured characters from the remaining series as well as, and.Series Features. Super Deformed - The G Generation's most distinctive feature is the fact that the machines are always depicted in a super deformed fashion. This may be to prevent problems with the different proportions used in various Gundam series, but a larger reason may be the fact that Sunrise has been known to charge a heavy licensing fee for full-sized versions of their mecha to appear in video games, a problem which also plagues the and Compati Hero series of video games. As with other recent SD Gundam appearances however, the scale later became three heads tall as opposed to two. Story - The G Generation series tends to operate in one of two ways in regards to plot. Most of the games released for home consoles faithfully recreate the plot of the series included, while most of the games for handheld systems feature a new storyline that combines elements of all the series' plots together while giving the characters new relationships.
For example, G Generation Advance has teach his Meikyo Shisui technique, allowing Kamille to control his powerful emotional outbursts while piloting the. Two notable exceptions are G Generation Neo and Zero, both released for a home console (the Sony PlayStation 2 and Sony PlayStation, respectively) but featuring a combined storyline. G Generation Portable for the PSP was a similar exception, featuring a scenario system similar to the PSX games. Original Characters - In addition to the familiar cast of Gundam characters, G Generation games often feature brand-new characters that represent the player's contributions to the game. Most of the time, the original characters have no plot impact on the game (though it is worth noting that Leeroy Gilliam, a major figure in the novelization of, is one of these characters). However, the game Monoeye Gundams features a new group of characters with their own storyline that forms the overall plot of the game, supported by the events of the and the.
G Generation DS follows this tradition by introducing a new character who ties in to the stories of both and Monoeye Gundams. G Generation Original Units - Most of the G Generation games feature brand-new mobile suits and armors designed exclusively for the game. All of the machines are given a backstory that ties them into the canon Gundam storyline, with most being incomplete or rejected prototypes. A vast majority of the original machines represent the, but so far every universe except has received at least one original machine. Piloting Restrictions - Unlike the popular series, G Generation does not limit characters to only piloting machines from their own universe.
For example, could be made to pilot. However, some restrictions still exist. Some machines can only be piloted by characters who belong to certain categories such as, Gundam Fighters.
Other restrictions are plot-based, such as the only being pilotable by, who refused to let its nuclear technology fall into the wrong hands. While certain Mobile Suits, like Tria of G Generation DS is restricted to Dee Trier, while its sister unit Imperator is restricted to Norma Legion. There are cases that only when a certain pilot is in a certain Mobile Suit that its hyper mode will activate (such as Kamille being in Zeta, Judau in Double Zeta and Sieg in Sisqueide.) These restrictions have ceased to exist completely in G Generation Wars. Convincing - Like, G Generation allows the player to convince certain enemy characters to join his team. Most of the time, this is represented by being able to save sympathetic characters who were on the 'wrong' side of the conflict, such as 's and 's. Other times, the games allow the player to convince characters who would likely never join the heroes, such as the 'Druggies' (, and ) from.
Capturing - Most G Generation games allow the player to capture enemy machines and add them to his own roster. The console G Generation games typically allow the player to capture enemy machines after their mothership is destroyed, while the handheld games (with the exception of PSP G Generation Portable) allow capture of damaged machines if they are surrounded by three or more player units.
ID Commands - Featured only in the handheld G Generation games (except for PSP G Generation Portable), ID Commands act in a similar fashion to spells in traditional role-playing games, but are based around a character's memorable lines from the Gundam series. For example, might have an ID Command labeled 'I'll kill you', which increases his attack power (but ironically makes him unable to destroy the enemy he attacks).
Hyper Modes - Usually linked to ID Commands, the handheld G Generation games often feature Hyper Modes for characters from all series (not just ). Earned through unique circumstances and activated by special ID Commands, Hyper Modes typically represent the peak of a character's power while piloting the mobile suit his/her most famous mobile suit.
Characters' Hyper Modes are typically a representation of their power reaching its peak (as seen many times in, and ), while the Alternate Universe series characters' Hyper Modes are usually linked to their Gundams' special systems (such as 's ZERO System or the 's Moonlight Butterfly). In console G Generation games, few unit like will activate the Hyper Mode when pilot has max morale. SD Gundam G Generation F Limited Edition Front CoverSony PlayStation 2. SD Gundam G Generation NEO (2002) - First 3D G Generation game, and first console G Generation to use a combined-universe storyline rather than presenting mostly faithful retellings of the original anime. Includes the Strike Gundam and Aegis Gundam from as bonus units.
SD Gundam G Generation SEED (2004) - Focuses primarily on Gundam SEED and, with units and from the Universal Century and the other four alternate universes as bonuses. (2005) - Focuses on Gundam SEED, Astray, and, but diverges from the latter's plot approximately halfway through. Though not officially a G Generation game, it uses the same engine as NEO and SEED, albeit with full-size, cel-shaded mecha instead of super-deformed ones. SD Gundam G Generation Spirits (2007) - Focuses only on the UC timeline (to Victory Gundam, but feature a stage referring to the Black History of ' (according to Turn A Gundam, the meta-timeline will merged into Correct Century, which the history of each timeline are destroyed by Turn A Gundam.
This Gundam itself is also available in full completion of the game, which become the only non-UC mecha). In this game, certain mobile suits and battleships will take up a different number of 'tiles' compared to conventional units. Unlike the previous two PlayStation 2 G-Gen games, Spirits will no longer make use of the 3D combat and battle engine, instead reverting to the original PlayStation and PSP titles' system of battle. This game also incorporated the 'Haro points' system, which was first introduced in G Generation Portable.
SD Gundam G Generation Wars (2009) - Includes the storyline, characters and mecha from the anime series. Released in August 2009 along with the Wii version. First cross-platform G Generation game. SD Gundam G Generation Monoeye Gundam Front CoverNintendo Wii. SD Gundam G Generation Wars (2009) - Includes the storyline, characters and mecha from the anime series. Released in August 2009 along with the PS2 version. First G Generation game for the Wii console.
SD Gundam G Generation World (2011) - Latest G Generation game which includes the storyline and features some elements from G Generation Spirits and G Generation Wars. It covers many new Gundam entries, like Mobile Suit Gundam Unicorn and Mobile Suit Gundam 00 The Movie: A wakening of the Trailblazer. Also, some characters from SD Gundam Sangokuden Brave Battle Warriors will join as a guest.
SD Gundam G Generation Cross Drive Front CoverSony PlayStation Portable. SD Gundam G Generation Portable (2006) - Essentially an enhanced remake of G Generation-F, removing most of the manga and video game storylines in favor of adding complete storylines for. Side-story units and characters are still present as bonuses.
SD Gundam G Generation World (2011) - Includes the storyline and features some elements from G Generation Spirits and G Generation Wars. It covers many new Gundam franchises, like. Also, some characters from will join as a guest. SD Gundam G Generation Over World (2012) - Includes the storyline, characters and mecha from the and anime series.
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